![]() It’s an issue for achievements hunters like me, because Tower Unite is one of the very few games that have real achievements that can’t be unlocked in one click, so in the various achievements website (Astats, Completionist, Steam Hunters, etc…), these achievements are very valuable and grants a lot of points because a very % of the playerbase have unlocked them, some achievements like “I’m Having a Key Stroke” have been unlocked by 0.01% of the playerbase, you never see a such low amount on any others Steam games that are not protected from SAM, they are all at 0.2% minimum because there is a lot of SAM users that unlock them instantly. ![]() If what I think happens, Steam Achievements will be granted locally like another games that are not protected from SAM. I guess the migration is mainly to fix the ingame achievements, not the steam achievements, with the actual issue happening since 1 week, you still unlock the ingame achievements but when you disconnect from the game and reconnect without having your profile synced, the ingame achievements are locked again and you can unlock them again, this is what they are trying to fix with this change. We can both agree on that as it’s the main and only available platform to buy Tower Unite, so Steam achievements will still remains in place and I’m afraid they will be unprotected with the incoming changes. DAM uses dynamic-file-segmentation, no-file-part-assembly logic to achieve best download speeds. Unfortunately this is not how it works, the game will not disappear from Steam right ? With Download Accelerator Manager, you can download at maximum performance by using the best built-in download logic accelerator, schedule, recover, resume, and manage downloads. OH I understand why you’re saying all of this now. ![]()
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